2017-Present Program and large span people manager for global Trainer Certification program, executed efforts to expand delivery to Middle East, India, Australasia, Canada, and Europe. Designed, developed, and delivered online course option. Gained accreditation for 96 hours of continuing nursing education credits. Managed large span of 50+ delivery consultants delivering training to medical staff within the USA and abroad.
2014-2016 Sr. Learning Consultant, Architect, and Designer for large Healthcare systems digitizing patient care requiring staff to adopt new technologies by becoming confident and competent through quality training experiences.
2011-2014 Leading managed learning services team for the nation of Qatar's health care system. Among other matters, responsible for the planning, coordination, development, and delivery of a variety of client learning solutions. These include co-facilitating client Learning Plan Development Sessions and client learning plans, conducting Learning Tasks Analyses to identify core content to support learning solution development, developing instructor-led training course-ware and supporting materials and developing web-based training solutions and supporting materials.
1998-2011 Consultant to various business communities around the globe on marketing, promotion, and training matters. Specific focus spent on certain industries such as News, Hospitality, and Education. Clients ranged from Universities to Fortune 500 companies and include Dupont, Stanford U., Congressional Office of Budgets, and several U.S. Military branches. Development and integration of technology-based interaction emphasized.
EDUCATIONAL TECHNOLOGY RESEARCH ACTIVITIES
2017-Present Researching how to train expert 'doctor' cultures and how said training delivery differs from other closely-related professions in that accommodation for perceived attacks on self-efficacy are more likely to occur when training those deemed 'experts' by the public at-large and more specifically, how delivery of training can better lead to adoption of change if manaaged correctly.
2007-2009 Research development of Cyborg Learning Theory. Preliminary literature review published in Tech & Learning in 2008. Current preparations being made for quantitative study to be completed, examining the benefits of virtual platforms to improve reading among low SES and dual language student populations.
2009-2010 Instructional designer of multi-user virtual learning environments for learning and their application toward narrowing the professional development gap regarding technology integration. Distance learning coordinator of virtual classroom. Instructional design of professional development modules. Study of virtual learning platform efficacies and nuances when blended with online, distance, and face-to-face learning spaces.
2010 Designer of mobile delivery platforms for learning. Creation of professional development modules for mobile delivery on beta platform.
HONORS AND AWARDS
Staff Excellence Award, TUSD
NAU Graduate College Recognition
Educational Technologist of the Year Award
Great Use of EdTech Top Recognition
Samuel Larue Finley Humorous Writing Contest Winner
TEACHING AND MENTORING ACTIVITIES
Chief Instructor, Summit JKA, 2000-2004
Technology Academy K-5, Tucson Unified School District, 2009
Invited Guest Instructor for NAU Speech Class, 2009
Professional Development for Technology Integration, Immedia, 2009-2010
Virtual Learning Course Design and Instruction, Second Life, 2010
Technology Instructor K-12, Christian Heritage School, 2010-Present
Adjunct Faculty, Colorado Mountain College, 2010-Present
Professional Development, Colorado Mountain College, 2011
Online Faculty, Abilene Christian University, 2011
Program Manager, Cerner Middle East, Qatar, 2012-2014
Program Director, Cerner Global, 2015-Present
“How to do Business on the Internet,” Presenter, Annual Meeting of Top Performers, Banff, Canada, July 1-6, 1998.
“Cyborg Learning Theory: Engaging Young Minds of the Next Generation” Presenter, The Second Annual Virtual Worlds: Libraries, Education and Museums Conference in Second Life, April 24-25, 2009. http://issuu.com/dallas/docs/cyborg
Guest Lecturer, SC314, Communicating in Instructional Environments. September 24, 2009.
Featured Speaker, ETC Community, Second Life as a Virtual Platform for Education, October 14, 2009.
Research Paper presenter, AACE’s eLearn 2009 Conference in Vancouver, October 26-30, 2009.
Technology Seminar Instructor, ImmediaAVS.com, Scottsdale, AZ, January 27, 2010.
Corporate Showcase Presenter, Society for Information Technology and Teacher Education in San Diego, CA, March 24, 2010.
Professional Development of Full-time faculty at Colorado Mountain College, Alpine Campus, “How to integrate technology into the curriculum via Virtual Learning Environments,” January, 2011
Featured Speaker, First Clinical Information System (CIS) Qatar International Conference on Challenges and Effective Strategies for CIS Adoption http://cisconf.hamad.qa/en/speakers/dallas_mc_pheeters/dallas_mc_pheeters.aspx Reported Prior http://thepeninsulaqatar.com/qatar/233337-meet-to-discuss-clinical-information-systems.html
Reported Post http://thepeninsulaqatar.com/qatar/233819-health-records-to-go-electronic-by-next-year.html
Recorded Presentation https://vimeo.com/65048517
OTHER EDUCATIONAL TECHNOLOGY PRESENTATIONS
“Web 2.0 and Building Intellectual Communities of Teachers” explains how to support Teacher learning both online and offline. http://www.slideshare.net/dallasm12/web-20-and-building-intellectual-communities-of-teachers
“Best Practices in a Diverse World: Applying technology resources to empower diverse learners in six steps...”
Professional Development powerpoint for TUSD teachers, August 3, 2009. Downloadable PDF here, or watch Quicktime presentation here.
“How to Add Technology to Any Lesson Plan” Presenter, Professional Development for Elementary Teachers, November 12, 2008. http://issuu.com/dallas/docs/schoolboard
“Roadmap to Digital Literacy” Presenter, SITE Conference 2010. http://issuu.com/dallas/docs/roadmap
COMMITTEE AND ADMINISTRATIVE SERVICE
Rocky Mountain Shotokan Association 1999-2004
Membership Committee Member
Initial Webmaster for Association website
Tucson Unified School District 2008-2009
Technology Task Force Member
E-Rate funding evaluator (One of three)
ISTE Conference Denver Builders Group 2010
Builders Committee Member
Instructional Designer for Virtual World Adaptation during Live Conference
Chair, Hamad Medical Corporation Training Workgroup 2012-2015
ASSOCIATION FOR THE ADVANCEMENT OF COMPUTING IN EDUCATION (AACE), an international, non-profit, educational organization devoted to the advancement of the knowledge, theory, and quality of learning and teaching at all levels with information technologies.
WORLD FUTURE SOCIETY (http://www.wfs.org)
The World Future Society is a nonprofit, nonpartisan scientific and educational association of people interested in how social and technological developments are shaping the future. The Society was founded in 1966 and is chartered as a nonprofit educational and scientific organization in Washington, D.C., U.S.A.
McPheeters, D. (2008), Technology in education and the blurring of boundaries. AACE 2009 Conference Journal.
McPheeters, D. (2009), Road to impact: Shaping a digitally literate teaching community. AACE 2010 Conference Journal
McPheeters, D. (2008), Cyborg learning theory, Tech & Learning eZine, December, 2008 issue. http://www.techlearning.com/article/14726
McPheeters, D. (2009), Social networking technologies in education, Tech & Learning eZine, March 2009 issue. http://www.techlearning.com/article/16250
Faculty Development, Instructional Design & Distance Learning Research
McPheeters, D. (2009), Engaging young minds in 21st century education.
Abstract: Young minds disconnect from an educational platform no longer relevant to the direction toward which culture is heading. Current research emphasizes the benefit of increased engagement experienced in virtual learning environments but lacks demonstrating actual improvement in standards-based learning achievement. This paper reviews current research, proposing a study to determine whether multi-user virtual environments are key to educating the next generation. This study offers random sampled, disadvantaged elementary students a 3D virtual environment to determine whether standards-based achievement will improve over traditional classroom settings alone. Conclusive results either way will impact education positively by enabling focused attention on the part of educators, thus benefitting the community they serve by saving time and money trying yet unproven methods.
McPheeters, D. (2009), An examination of online learning in multi-user virtual environments (MUVE)
Abstract: This paper reviews 21st century research literature about the use of three dimensional (3D) multi-user virtual environment (MUVE) technology to engage young minds to learn. The many benefits of MUVE technologies are reviewed herein as supported by an emerging body of research. However, the literature exposes three major challenges concerning the increased use of new technologies in education: access to updated hardware, equal student access outside the classroom, and teacher proficiency. The most popular MUVE – Second Life – is rich with professional development opportunities, demonstrating how 3D platforms eliminate the challenges noted above, by providing an immersive environment where teachers learn technology integration strategies hands-on with peers. This paper outlines reasons schools should integrate MUVE technologies in their curriculum.
McPheeters, D. (2010), Creating a virtual classroom for NAU’s ed tech program.
Abstract: NAU enjoys a reputation for being on the forefront of distance education technology. However, advanced trends in technology have led hundreds of Universities to investigate multi-user virtual environments (MUVEs). Constructivist learning strategies fit well within 3D virtual classrooms where students manipulate their Avatars and construct objects collaboratively. NAU does not yet offer courses in a 3D MUVE. This paper outlines a course to be designed and taught within Second Life, the most popular MUVE used by Universities. Virtual courses enable the highest and best use of resources by offering greater flexibility to more students. Virtual technologies save time and money while offering students greater varieties of learning experiences. This paper explores the enhanced instructional strategies available in 3D MUVEs.
Chen, I. L., & McPheeters, D. (2011). Cases on Educational Technology Integration in Urban Schools. Hershey, PA: Information Science Reference.
McPheeters, D. (December, 2009), Web 2.0 introduction for teachers and faculty, for Mississippi Department of Education Cool Program, http://www.scribd.com/doc/24463157/Web-2-0-Introduction-for-Teachers-and-Faculty
Kidd, T., & Chen, I., (2011). Ubiquitous learning strategies for pedagogy, Course design and technology [Chapter 16: Global perspectives on uLearning]. Charlotte, NC: Information Age Publishing.
McPheeters, D. (2007), Author of http://classroomwarfare.blogspot.com/
PROFESSIONAL & ACADEMIC RECOMMENDATIONS
Dave Entwistle, Director, Christian Heritage School, 2010
Dr. Mary Lane-Kelso, Professor, Advisor, NAU
Nicole O’Grady, NAU Faculty Instructor, Education Dept., NAU
Ignacio Ruiz, Principal, Tucson Unified School District
Jose Sprigg, Adjunct Faculty, NAU